Brains in Planes

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Brains in Planes, also known as Headrush, is a cancelled 3D racing video game that was being developed by Millennium Interactive in 1996. The game was due to be released on the PlayStation as well as Windows 95.[1] Several previews of the game were published in magazines and on CDs featuring concept art and CGI.

Brains in Planes.
A brain being removed.

Gameplay

The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.[1] Attempting to cheat during the races would have resulted in the activation of a self-destruct mechanism, which would have permanently removed the plane and the brain from the circuit.[2]

Plot

In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.[1][2]

Development

The game was being produced by Kevin Bull. The art style of the game was inspired by comics like Judge Dredd and Tank Girl. The studio hired British comic book artist Philip Bond, who worked on said comics, to design the game's look.[2] Bond designed the characters, each with their unique ship, as well as some of the game's cities.[2]

Gallery

Artwork

Renders

References

  1. 1.0 1.1 1.2 An audience with... Millennium in Edge, Issue 35, page(s) 22-26. Published August 1996 by Future Publishing.
  2. 2.0 2.1 2.2 2.3 PC Spiel 11/96 CD-ROM in PC Spiel 11/96. Published November 1996 by Tronic-Verlag GmbH.