Primal:Primal (Original soundtrack score recording): Difference between revisions

Omitting 16volt info for its own article
primal>Benxander
primal>Benxander
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Andrew Barnabas said about his score: ''When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams.''
Andrew Barnabas said about his score: ''When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams.''


Track Listings:
==Tracklisting==


1. Opening Credits<br />
1. Opening Credits<br />
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White = Nexus/Mortalis Themes.<br />
White = Nexus/Mortalis Themes.<br />


===Additional Notes===
==Production==
"''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonissts driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." - Chris Sorell, Creative Director for Sony Computer Entertainment Europe.
"''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonissts driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." - Chris Sorell, Creative Director for Sony Computer Entertainment Europe.


Each of the realms explored in ''Primal'' have their own theme and musical signature. Gongs, percussion, low choir and brass were used for [[Solum]] and the themes were solely for [[Herne]] and Jared. The [[Aquis]] realm contained choirs, woodwinds, high strings and two harps to instil a sense of tranquility - the main theme being for [[Aino]]. The dramatic nature of Russian music combined with emotive violin made up the [[Aetha]] soundtrack. The Volca themes were few, but consisted of a combination of Egyptian, Middle Eastern and Far Eastern musical influence - the Alto Flute playing an important role.
Each of the realms explored in ''Primal'' have their own theme and musical signature. Gongs, percussion, low choir and brass were used for [[Solum]] and the themes were solely for [[Herne]] and Jared. The [[Aquis]] realm contained choirs, woodwinds, high strings and two harps to instil a sense of tranquility - the main theme being for [[Aino]]. The dramatic nature of Russian music combined with emotive violin made up the [[Aetha]] soundtrack. The Volca themes were few, but consisted of a combination of Egyptian, Middle Eastern and Far Eastern musical influence - the Alto Flute playing an important role.


==16Volt Combat Soundtrack==
<br />
Track Listings:
* Suffering You (combat soundtrack)
** Written by Eric Powell, John Desalvo and Mike Peoples
* Alkali (combat soundtrack)
** Written by Eric Powell, John Desalvo and Mike Peoples
* Happy Pill (combat soundtrack)
** Written by Eric Powell and Mike Peoples
* Blessed
* At The End (closing credits)
** Written by Eric Powell and Krayge Tyler
* Moutheater (menu screen)
** Written by Eric Powell and Mike Peoples
* And I Go (combat soundtrack)
* Everyday Everything (combat soundtrack)
** Written by Eric Powell and Mike Peoples
* Keep Sleeping (combat soundtrack)
* Plastic Blue
** Written by Eric Powell


==Trivia==
==Trivia==
*16Volt had a cameo appearance in ''Primal''. They played in a club in the opening cut scene.
*'''Dark Science''' contains elements of Strauss' Blue Danube for a somewhat off-key dreamy dance sequence.
*'''Dark Science''' contains elements of Strauss' Blue Danube for a somewhat off-key dreamy dance sequence.


{{PrimalUniverse}}
{{PrimalUniverse}}
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