Brains in Planes: Difference between revisions
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==Plot== | ==Plot== | ||
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.<ref name="Edge"/> | In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.<ref name="Edge"/> | ||
==Development== | |||
The art style of the game was inspired by comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref> | |||
==Gallery== | ==Gallery== | ||
===Artwork=== | ===Artwork=== |
Revision as of 20:18, 22 July 2023
Brains in Planes, also known as Headrush, is a cancelled 3D racing video game that was being developed by Millennium Interactive in 1996. The game was due to be released on the PlayStation as well as Windows 95.[1] Several previews of the game were published in magazines and on CDs featuring concept art and CGI.
Gameplay
The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.[1]
Plot
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.[1]
Development
The art style of the game was inspired by comic book artist Philip Bond.[2]
Gallery
Artwork
Renders
References
- ↑ 1.0 1.1 1.2 An audience with... Millennium in Edge, Issue 35, page(s) 22-26. Published August 1996 by Future Publishing.
- ↑ PC Spiel 11/96 CD-ROM in PC Spiel 11/96. Published November 1996 by Tronic-Verlag GmbH.