Jump to content

Primal:Aetha: Difference between revisions

no edit summary
primal>Benxander
primal>Golden Specter
No edit summary
Line 36: Line 36:
*'''Raum's Tower & Laboratory:''' It is here that Jen is first taken when kidnapped by Raum. She is held in a constrictive cage device upon what appears to normally be Raum's throne. Her vambraces were taken by Raum and held in one of his Dark Scientific machines.
*'''Raum's Tower & Laboratory:''' It is here that Jen is first taken when kidnapped by Raum. She is held in a constrictive cage device upon what appears to normally be Raum's throne. Her vambraces were taken by Raum and held in one of his Dark Scientific machines.
====East Wing====
====East Wing====
The East Wing of the Mansion is initially reached from the balcony around the Main Courtyard. That has a door to the SouthEast that opens onto the balcony above the Banquet Hall.  
The East Wing of the Mansion is initially reached from the balcony around the Main Courtyard. That has a door to the SouthEast that opens onto the balcony above the Banquet Hall.
*'''Banquet Hall:'''A gigantic table with humungous chairs to sit many a guest.  
*'''Banquet Hall:'''A gigantic table with humungous chairs to sit many a guest.
*'''Raum & Empusa's Bedroom:'''Situated in the west corner of the East Wing is the bedroom of the Count and Countess. The ground floor consists of a parlor. Note the mirror on the landing for the Count and Countess to check their appearance before greeting the unwashed masses. There is a Harpsichord in this part of the Wing. Exit to the Northeast is a small room that leads to the Banquet Hall. The small room has single long flight of stairs down to the South east. There's a locked door at the end. By the sound of rain it opens somewhere in the Dark Maze.  
*'''Raum & Empusa's Bedroom:'''Situated in the west corner of the East Wing is the bedroom of the Count and Countess. The ground floor consists of a parlor. Note the mirror on the landing for the Count and Countess to check their appearance before greeting the unwashed masses. There is a Harpsichord in this part of the Wing. Exit to the Northeast is a small room that leads to the Banquet Hall. The small room has single long flight of stairs down to the South east. There's a locked door at the end. By the sound of rain it opens somewhere in the Dark Maze.
*'''Orrery Room:''' Within the East Wing is an [[wikipedia:orrery|orrery]] room. It comprises of 4 planets or worlds with a sun at the center. Perhaps this is an illustration of the solar system according to Aetha's realm, or more likely a representation of all 4 realms - all of which belong to one sun. If so, it shows Raum acknowledges yet another science - Astronomy.
*'''Orrery Room:''' Within the East Wing is an [[wikipedia:orrery|orrery]] room. It comprises of 4 planets or worlds with a sun at the center. Perhaps this is an illustration of the solar system according to Aetha's realm, or more likely a representation of all 4 realms - all of which belong to one sun. If so, it shows Raum acknowledges yet another science - Astronomy.
*'''[[Dark Maze]]:''' Where Elizabeth flees to hide from her quarrelling and abusive parents. If one manages to successfully conquer the maze and it's many alterating patterns - they may gain access to Raum's '''Blood Machine'''.
*'''[[Dark Maze]]:''' Where Elizabeth flees to hide from her quarrelling and abusive parents. If one manages to successfully conquer the maze and it's many alterating patterns - they may gain access to Raum's '''Blood Machine'''.
*'''Blood Machine:'''Hidden underneath the Mansion and accessed only by navigating a complicated maze is the device that gives Raum and Empusa their immortality - the Blood Machine. Upon entering the dungeon, an eerie statue of an elderly Wraith with long hair greets the visitor. The Blood Machine itself is a complicated (even for Scree) machine that drains the blood of the Helot and transforms it into an elixir for the Wraith. It may also be used on other creatures, including hybrids to procure a poison for Wraith.  
*'''Blood Machine:'''Hidden underneath the Mansion and accessed only by navigating a complicated maze is the device that gives Raum and Empusa their immortality - the Blood Machine. Upon entering the dungeon, an eerie statue of an elderly Wraith with long hair greets the visitor. The Blood Machine itself is a complicated (even for Scree) machine that drains the blood of the Helot and transforms it into an elixir for the Wraith. It may also be used on other creatures, including hybrids to procure a poison for Wraith.
===Eastern Province===
===Eastern Province===
Aetha, like many other realms, appears to be a lot larger than is first assumed. Although Jen and Scree only investigate the Village, Dungeon and Mansion of Raum's control - there are hints of other provinces within Aetha. When Jen dances with Raum he asks if she is "Natalia of the Eastern Province", suggesting that there are other provinces - afterall within the ball itself there are many other noble Wraith present.
Aetha, like many other realms, appears to be a lot larger than is first assumed. Although Jen and Scree only investigate the Village, Dungeon and Mansion of Raum's control - there are hints of other provinces within Aetha. When Jen dances with Raum he asks if she is "Natalia of the Eastern Province", suggesting that there are other provinces - afterall within the ball itself there are many other noble Wraith present.


When in the village if one looks out across the mist to the mountains, fortresses and castles can be made out on some of the peaks which suggest there's similar Mansions like Raum's elsewhere.  
When in the village if one looks out across the mist to the mountains, fortresses and castles can be made out on some of the peaks which suggest there's similar Mansions like Raum's elsewhere.


==Creatures Found in Aetha==
==Creatures Found in Aetha==
Line 69: Line 69:
*Many of the doors of the Helot houses are daubed with white which shows a cross with wings and a circle atop of it. Such a marking could be similar to a passage in the Bible: [http://bible.cc/exodus/12-23.htm Exodus 12-23]. It claims to make a marking upon your door to make sure the Lord God knows not to strike down your door and destroy whoever's inside. The Wraith could be likened to gods with their immortality and the marking could be a sign that they've already been calling at that house for victims.
*Many of the doors of the Helot houses are daubed with white which shows a cross with wings and a circle atop of it. Such a marking could be similar to a passage in the Bible: [http://bible.cc/exodus/12-23.htm Exodus 12-23]. It claims to make a marking upon your door to make sure the Lord God knows not to strike down your door and destroy whoever's inside. The Wraith could be likened to gods with their immortality and the marking could be a sign that they've already been calling at that house for victims.
*Scree never gives Elizabeth the dance he promised he would upon Jen defeating her parents. Technically she is now in charge of Aetha (or at least the province visited in PRIMAL).
*Scree never gives Elizabeth the dance he promised he would upon Jen defeating her parents. Technically she is now in charge of Aetha (or at least the province visited in PRIMAL).
{{PrimalUniverse}}
[[Category:Realms]]
[[Category:Realms]]
Anonymous user