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Primal (Original soundtrack score recording): Difference between revisions

primal>Benxander
primal>Benxander
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The creative director of Sony Computer Entertainment Europe stated that "''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonists driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." {{cite}}
The creative director of Sony Computer Entertainment Europe stated that "''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonists driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." {{cite}}


Andrew Barnabas said about his score: "When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams." {{cite}}
Andrew Barnabas said about his score: "When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams." <ref>http://spong.com/press_release/5126/Primal-original-soundtrack-album</ref>


==Tracklisting==
==Tracklisting==
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