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Brains in Planes: Difference between revisions

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'''''Brains in Planes''''', also known as '''''Headrush''''', is a cancelled 3D racing video game that was being developed by [[Millennium Interactive]] in 1996. The game was due to be released on the PlayStation as well as Windows 95.<ref name="Edge">{{Cite|published=August 1996|title=An audience with... Millennium|newspaper=Edge, Issue 35|publisher=Future Publishing|pages=22-26|url=https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20035/page/n18/mode/2up}}</ref> Several previews of the game were published in magazines and on CDs featuring concept art and CGI.
'''''Brains in Planes''''', also known as '''''Headrush''''', is a cancelled 3D racing video game that was being developed by [[Millennium Interactive]] in 1996. The game was due to be released on the PlayStation as well as Windows 95.<ref name="Edge">{{Cite|published=August 1996|title=An audience with... Millennium|newspaper=Edge, Issue 35|publisher=Future Publishing|pages=22-26|url=https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20035/page/n18/mode/2up}}</ref> Several previews of the game were published in magazines and on CDs featuring concept art and CGI.
==Gameplay==
==Gameplay==
The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.<ref name="Edge"/>
The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.<ref name="Edge"/> Attempting to cheat during the races would have resulted in the activation of a self-destruct mechanism, which would have permanently removed the plane and the brain from the circuit.<ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
==Plot==
==Plot==
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.<ref name="Edge"/><ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.<ref name="Edge"/><ref name="PCSpiel"/>
==Development==
==Development==
The art style of the game was inspired by the style of British comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel"/>
The game was being produced by [[Kevin Bull]]. The art style of the game was inspired by comics like [[wikipedia:Judge Dredd|Judge Dredd]] and [[wikipedia:Tank Girl|Tank Girl]]. The studio hired British comic book artist [[wikipedia:Philip Bond|Philip Bond]], who worked on said comics, to design the game's look.<ref name="PCSpiel"/> Bond designed the characters, each with their unique ship, as well as some of the game's cities.<ref name="PCSpiel"/>  


==Gallery==
==Gallery==