Brains in Planes: Difference between revisions

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In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.<ref name="Edge"/><ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.<ref name="Edge"/><ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
==Development==
==Development==
The art style of the game was inspired by the style of British comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel">
The art style of the game was inspired by the style of British comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel"/>
 
==Gallery==
==Gallery==
===Artwork===
===Artwork===