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Brains in Planes: Difference between revisions

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The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.<ref name="Edge"/>
The game was going to have at least six circuits with multiple routes, shortcuts and horizontal and vertical hazards such as pedestrians, police vehicles and other moving scenery. There were going to be multiplayer, tag, battle and time trial game modes.<ref name="Edge"/>
==Plot==
==Plot==
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.<ref name="Edge"/>
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry while the rest of their bodies are artificially kept alive.<ref name="Edge"/><ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
==Development==
==Development==
The art style of the game was inspired by comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref>
The art style of the game was inspired by the style of British comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel">
==Gallery==
==Gallery==
===Artwork===
===Artwork===