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==Plot== | ==Plot== | ||
In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.<ref name="Edge"/> | In a 23rd century dystopia of peace, harmony and total boredom, outlaw racers get their kicks from racing ultra-fast planes around the cities of the future. However, because the human body can't withstand the extreme G-force, the racers must remove their brains and plug them into the craft's circuitry.<ref name="Edge"/> | ||
==Development== | |||
The art style of the game was inspired by comic book artist [[wikipedia:Philip Bond|Philip Bond]].<ref name="PCSpiel">{{Cite web|url=https://archive.org/details/PCS1196|title=PC Spiel 11/96 CD-ROM|newspaper=PC Spiel 11/96|publisher=Tronic-Verlag GmbH|published=November 1996}}</ref> | |||
==Gallery== | ==Gallery== | ||
===Artwork=== | ===Artwork=== |