There's a total of 30 cards. Some of the information on the cards is inconsistent with information in the final game.
Emerging from the shadows these Angels of Death prey on other ghosts as well as the living. Beware the dark!
Demonic Ghost Girl
These little devils can be found in Lady De Montford's Mansion house. Twisted parodies of children who are not all they seem.
The Digital Computer version of Professor Richmond's mind. Digital Richmond becomes your guide to the world of ghosts.
Electric Boss - Frank
Frank Agglin was sentenced to death by electric chair for brutally murdering his family. Now possesses a deadly ghostly electric form.
Cockroaches of the ghost world. Mostly harmless, these ghosts are more disturbing than dangerous.
Mischievous pig-like ghosts. These ghosts offer no real threat but can alert other meaner ghosts to a Ghosthunters presence.
Lady De Montford
Lady De Montford hides in her crumbling Manor House fearful of redneck attack. She knows more than she is willing to tell.
Lazarus Jones, Detroit Cop and unwilling Ghosthunter. Lazarus has to recapture all of the ghosts he accidentally released.
A former knight of the bloody Crusades this Machiavellian ghost is driven by a lust for power and yearns for immortality in human flesh.
Mutant Ghost of Kraken
The mutated Octo Ghost of Captain Kraken responsible for leading the mutiny on HMS Victoria now lurks in the bowels of the ship.
Maximus Heapus Junkus
Scrap yard junk animated into the shape of a giant 'Minotaur.' Controlled by invisible 'Poltergeists' Maximus guards the Prison Island.
Huge re-animated twisted corpse of a giant crocodile. Nasty enough when faced alone but wait until you see what surprises it has in store!
Hawksmoor's experiment to become an immortal being of flesh goes horribly wrong, mutating into the forms of all the most powerful ghosts.
These ghosts are totally invisible to the human eye, only seen through GH goggles. Poltergeists have the power to animate any material object.
Killed in a prison riot these ghosts now haunt their former work place, imprisoning both ghost and human.
Richmond is one of the original Ghosthunters. He is all that remains of the original Hunters after they were wiped out by the evil Hawksmoor.
The Redneck Chief
The ageing Chief of the Rednecks. These swamp dwellers have developed their own unique way of dealing with the swamp dwelling ghosts.
Redneck Crocodile Warrior
Haunting the swamps outside of the deserted town of OakVille, these brutes are strong enough in the mortal world to slice you in two!
Redneck Ghost Sniper
Haunting the derelict remains of the swamped town of OakVille, these 'ghosts' use the trees and buildings as cover to fight from.
These hulking husks were once ghosts that pushed too far into mortal reality. Now sapped of ectoplasm but possessing mighty strength.
In a bid to avert the end of the living world, Digital Richmond fuses his digital self with one of the 'Project Sun-streak' Robots.
The wreck of the ocean liner HMS Victoria is home to more than just ghostly soldiers. Giant ship-busting 'tentacles' haunt the decks.
Eaten by a crocodile as a boy and having to endure for years festering in its rancid belly has produced a ghost of immense horror.
Teddy Bear Mutant
The physical manifestation of demonic children. This toy denizen of the ghost world is a lumbering freak gone insane.
The traditional ghost of popular mythology made real. Spewing forth from other more harmless ghosts these spooks are a fast moving menace.
With the ability to transform into a fleshy whirlwind this ghost is an unpredictable menace, teeth and limbs cutting through the air.
World War II Ship Gunner
The 'heavy guns' of the drowned brigade of British soldiers. As ghosts they still believe they are fighting the last World War.
World War II Ship Soldier
Loyal to 'Captain Fortesque' these drowned soldiers, bloated from years of rotting in the dark Atlantic Ocean, still fight the good fight.