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'''Primal 2''' was the proposed sequel to the action-adventure videogame, ''[[Primal]]''.
'''Primal II''' was the proposed sequel to the action-adventure videogame, ''[[Primal]]''. A cutscene at the end of ''Primal's'' credits suggested that the story was left open for a potential sequel set within in the [[Primal]] universe.


==Sequel Possibilities==
==Development==
Following the credits from the first game's credits, a final cutscene reveals that
In 2005 Paul Donovan, senior programmer at SCEE Cambridge, posted in a Usenet Newsgroup ([http://groups.google.com/group/uk.games.video.playstation/msg/a20ceb591013713d?hl=en&dmode=source located here]) that the developers had once started working on some ideas for a sequel to ''Primal''. Donovan commented that they had completed some prototypes of some new gameplay features. The developers then received the license to make a videogame adaptation of the television show, ''24'', this in turn ceased the development of ''Primal II'', and all focus was diverted to ''24: The Game'' (2006).


==Loose ends==
In a 2012 PlayStation blogpost ([http://blog.us.playstation.com/2012/02/27/primal-ps2-cult-classic-comes-to-psn-tuesday/ located here]) written by Chris Sorrell, the creative director of Primal, Mark Gibbons - the lead artist behind ''Primal'' - expanded upon the comments Paul Donovan made in 2005. Gibbons confirmed that once Primal had been finished, there was some preliminary work made upon a sequel. Gibbons also revealed some of what Primal II's story would have been about; that it would have featured [[Jen]]’s lover [[Lewis]] as the central character, and would have told the story of Lewis' journey through [[Oblivion]]’s version of Hell, back to [[Jen]] in [[Mortalis]].
In fact, in terms of story there's a whole lot that could still be told. Jen and Lewis' ancestry, for one. Lady Arella may have her general back, but still doesn't have an army. Solum and Aquis aren't in the best of shape, either.


Elizabeth is now the ruler of Aetha, probably headed for this result:
Gibbons' mention of a sequel captivated fans' interest within the blog's comment section. Chris Sorrell  then decided to satisfy readers by providing a more in-depth look at what ''Primal II'' would have featured. Sorrell confirmed that one take included Lewis as a protagonist, however, another idea that explored would have had Jen as protagonist, but with the story taking place in Mortalis, rather than Oblivion and would have seen [[Oblivion]] demons, such as [[Jared]], making their way to our world:
http://en.wikipedia.org/wiki/Blood_Countess
 
==Development==
Paul Donovan, senior programmer at SCEE Cambridge, posted in a Usenet Newsgroup ([http://groups.google.com/group/uk.games.video.playstation/msg/a20ceb591013713d?hl=en&dmode=source located here]), that they had started working on some ideas for a sequel to ''Primal''. Donovan commented that they had completed some prototypes of some new gameplay features. The developers then received the license to make a videogame adaptation of the television show, ''24'', this in turn ceased the development of Primal 2, and all focus was diverted to ''24: The Game'' (2006).


==References==
{{Quote|Chris Sorrell on <u>Primal II</u>|If there were to be a Primal 2 it should feature Jen. …Well I do agree with that one. Further to the comments by Mark, yes we did explore a Primal 2 with Lewis as a lead character. We also explored another take that had Jen as lead and centred on the notion that the demons of Oblivion had found a way through into our world. That one had some cool imagery that I recall – Jen in a flowing leather coat riding a spike-wheeled moto-X bike, Prince Jared driving to Jen’s rescue in an ice-cream truck (garbled music blaring) and sub-way tunnels teeming with spider-like Wraith mutants.}}
{{References}}
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