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{{Infobox character
{{Ghosthunter character infobox
|title = The Redneck Chief
|title = The Redneck Chief
|image = The king.jpg
|image = The king.jpg
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|voice = André Sogliuzzo
|voice = André Sogliuzzo
|size = <nowiki>5'9''</nowiki>}}
|size = <nowiki>5'9''</nowiki>}}
{{Q|The ageing Chief of the Rednecks. These swamp dwellers have developed their own unique way of dealing with the swamp dwelling ghosts.|[[Shock Jumps Card]] Description}}
{{Q|The aging Chief of the Rednecks. These swamp dwellers have developed their own unique way of dealing with the swamp dwelling ghosts.|[[Ghosthunter:Shock Jumps Card|Shock Jumps Card]] Description}}
The '''Redneck Chief''' is a character in ''[[Ghosthunter]]'' that appears in the [[Oakville]] stage. Initially, the Chief is believed to be an enemy of [[Lazarus Jones|Lazarus]] after knocking him unconscious and holding him prisoner but is quickly shown to have known [[Professor Peter Richmond]] after [[Kate Heller|Astral]] approaches him upon leaving Lazarus' body.
The '''Redneck Chief''' is a character in ''[[Ghosthunter:Ghosthunter|Ghosthunter]]'' that appears in the [[Ghosthunter:Oakville|Oakville]] stage. Initially, the Chief is believed to be an enemy of [[Ghosthunter:Lazarus Jones|Lazarus]] after knocking him unconscious and holding him prisoner but is quickly shown to have known [[Ghosthunter:Professor Peter Richmond|Professor Peter Richmond]] after [[Ghosthunter:Kate Heller|Astral]] approaches him upon leaving Lazarus' body.


The Chief's motives for befriending Lazarus are relatively simple: Chief needs someone to rescue his relative, [[Jessie Planter]], from [[Lady De Montford]]'s mansion after she was abducted whilst playing in the swamps.
The Chief's motives for befriending Lazarus are relatively simple: He needs someone to rescue his relative, [[Ghosthunter:Jessie Planter|Jessie Planter]], from [[Ghosthunter:Lady De Montford|Lady De Montford]]'s mansion after she was abducted whilst playing in the swamps.
[[Category:Characters]]
[[Category:Characters in Ghosthunter]]