Ghosthunter:Notebook: Difference between revisions
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{{B|Glass}} Better check out the basement. | {{B|Glass}} Better check out the basement. | ||
{{B|Controller}} Move [[Lazarus]] with the left analog stick. | {{B|Controller}} Move [[Ghosthunter:Lazarus Jones|Lazarus]] with the left analog stick. | ||
{{B|Controller}} Position the camera with the right analog stick. | {{B|Controller}} Position the camera with the right analog stick. | ||
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{{B|Controller}} Press {{B|C}} to return to run around mode. | {{B|Controller}} Press {{B|C}} to return to run around mode. | ||
{{B|Glass}} Better go back to the lab. | {{B|Glass}} Better go back to the [[Ghosthunter:Professor Richmond's Lab|lab]]. | ||
{{B|Glass}} Hunt the ghosts in the school. | {{B|Glass}} Hunt the ghosts in the [[Ghosthunter:Montsaye High School|school]]. | ||
{{B|Controller}} Shoot the ghost ({{B|R1}}) to weaken it, then capture it with the grenade ({{B|R2}}). | {{B|Controller}} Shoot the ghost ({{B|R1}}) to weaken it, then capture it with the grenade ({{B|R2}}). | ||
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{{B|Controller}} Press {{B|R2}} to throw grenade. | {{B|Controller}} Press {{B|R2}} to throw grenade. | ||
{{B|Controller}} With the | {{B|Controller}} With the Pulse Rifle equipped hold {{B|L1}} and press {{B|X}} to switch torch on/off. | ||
{{B|Glass}} I heard a scream from the attic. | {{B|Glass}} I heard a scream from the attic. | ||
{{B|Glass}} [[Astral]] now has the [[ | {{B|Glass}} [[Ghosthunter:Astral|Astral]] now has the [[Ghosthunter:Revenant|Revenant]] ability! | ||
{{B|Controller}} Use the left analog stick to fly around. | {{B|Controller}} Use the left analog stick to fly around. | ||
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{{B|Controller}} Hold {{B|R1}} to move upwards and {{B|R2}} to move downwards. | {{B|Controller}} Hold {{B|R1}} to move upwards and {{B|R2}} to move downwards. | ||
{{B|Controller}} Hold {{B|L1}} and use the right analog stick to select an ability. | |||
{{B|Controller}} Press {{B|T}} to return to flying mode. | |||
{{B|Controller}} Press {{B|X}} to perform actions. | |||
{{B|Controller}} Press {{B|C}} to return to Lazarus. | |||
{{B|Controller}} Press {{B|S}} to go to first person. | |||
{{B|Glass}} Maybe Astral can help with the broken lift. | |||
{{B|Glass}} If I could lower the lift I could get to the attic. | |||
{{B|Controller}} Hold {{B|L1}} and use the right analog stick to select the [[Ghosthunter:sniper rifle|sniper rifle]]. | |||
{{B|Controller}} In first person mode({{B|S}}) use the left analog stick to zoom. | |||
{{B|Controller}} Press {{B|X}} in first person to toggle binoculars. | |||
{{B|Glass}} I must keep quiet, and out of sight. | |||
{{B|Glass}} The [[Ghosthunter:Professor Peter Richmond|Professor]] was here! | |||
{{B|Glass}} Maybe it's vulnerable when it's asleep? | |||
{{B|Glass}} Astral now has the Charming ability! | |||
{{B|Glass}} She's mad, but I'll check out her story. | |||
{{B|Glass}} Head-in-a-box says there's a new type of creature ahead and it can't be captured by my grenade. | |||
{{B|Glass}} I'll try the church. | |||
{{B|Controller}} Press down directional button to crouch. | |||
{{B|Controller}} Press up directional button to stand up. | |||
It's a ghost town. | {{B|Glass}} It's a [[Ghosthunter:Oakville|ghost town]]. | ||
{{B|Glass}} Need to find some TNT. | |||
{{B|Glass}} Gotta lower the water. | |||
{{B|Controller}} Interactive objects are highlighted in Astral's first person view {{B|S}} | |||
{{B|Glass}} Gotta lower the pump. | |||
{{B|Glass}} I have to form a bridge. | |||
{{B|Glass}} I have to stay close and out of sight. | |||
{{B|Glass}} If I could mimic the song. | |||
{{B|Glass}} I need to get to her before she recovers. | |||
{{B|Glass}} Maybe I can use the doors to my own advantage. | |||
{{B|Glass}} Two pieces are missing from the painting. | |||
{{B|Glass}} She wants the stars in the sky? | |||
{{B|Glass}} I think the Teddy Bear dropped something. | |||
{{B|Controller}} Hold {{B|L1}} and press {{B|X}} to cycle torch functionality. | |||
{{B|Glass}} I bet all the clues are hidden in this room | |||
{{B|Glass}} Looks like some light is needed here too | |||
{{B|Glass}} Astral now has the Spectral ability! | |||
{{B|Glass}} They are hurting each other! I coud lure him to the porches. | |||
{{B|Glass}} The building hurt him. | |||
{{B|Glass}} They're weakning each other. | |||
{{B|Glass}} I need to make some smoke. | |||
{{B|Glass}} Astral now has the [[Ghosthunter:Poltergeist|Poltergeist]] ability! | |||
{{B|Glass}} Maybe Astral can unblock this? | |||
{{B|Controller}} Hold {{B|L1}} and press {{B|X}} to toggle ammo types. | |||
{{B|Glass}} Invisible ghosts become visible in smoke | |||
{{B|Glass}} Need to find two books. | |||
{{B|Glass}} So '[[Ghosthunter:Sir William Hawksmoor|Wormboy]]' is some medieval prince. | |||
{{B|Glass}} Hey, it's a [[Ghosthunter:H.M.S. Victoria|ship]]. | |||
{{B|Glass}} 'Dynamite the [[Ghosthunter:Captain Kraken|beast]]', he said. | |||
{{B|Glass}} I must keep quiet, and out of sight. | |||
{{B|Glass}} Richmond caught the beast before. | |||
{{B|Glass}} Distract the beast to allow [[Ghosthunter:Colonel Freddie Fortesque|Colonel Fortesque]] to pass with the dynamite! | |||
{{B|Glass}} Got to wake him somehow. | |||
{{B|Glass}} I need to free the mechanic. | |||
{{B|Glass}} Got to shoot the shells and capture the souls. | |||
{{B|Glass}} Some kind of dock. | |||
{{B|Glass}} I'm on some prison island. | |||
{{B|Glass}} Use Astral's first person view ({{B|S}}) to identify objects that she can manipulate | |||
{{B|Glass}} Who the hell is Frank Agglin: Sounds nasty. She left a rose. | |||
{{B|Glass}} I need that rose. | |||
{{B|Glass}} Astral's Possession ability gives her the power to take control of ghosts | |||
{{B|Glass}} [[Ghosthunter:Frank Agglin|Frank Agglin]], wife murderer. | |||
{{B|Glass}} The saddest thing I've ever seen. | |||
{{B|Glass}} Richmond at last! | |||
{{B|Glass}} Richmond must live | |||
{{B|Glass}} He's weakening! | |||
{{B|Glass}} The electricity is regenerating him! | |||
{{B|Glass}} So wormboy is after Astral. | |||
{{B|Glass}} Poltergeists again. | |||
{{B|Glass}} So that's why Hawksmoor needs Astral. | |||
[[Category: | [[Category:Ghosthunter]] |
Latest revision as of 22:17, 29 June 2023
NOTEBOOK CONTAINS HELPFUL HINTS.
Better check out the basement.
Move Lazarus with the left analog stick.
Position the camera with the right analog stick.
Tap to re-center the camera.
Press to slide down ladders.
Find some back-up power.
Press to enter hunting mode.
Press to fire.
Aim the cursor with the right analog stick.
Press to return to run around mode.
Better go back to the lab.
Hunt the ghosts in the school.
Shoot the ghost () to weaken it, then capture it with the grenade ().
Press to throw grenade.
With the Pulse Rifle equipped hold and press to switch torch on/off.
I heard a scream from the attic.
Astral now has the Revenant ability!
Use the left analog stick to fly around.
Hold to move upwards and to move downwards.
Hold and use the right analog stick to select an ability.
Press to return to flying mode.
Press to perform actions.
Press to return to Lazarus.
Press to go to first person.
Maybe Astral can help with the broken lift.
If I could lower the lift I could get to the attic.
Hold and use the right analog stick to select the sniper rifle.
In first person mode() use the left analog stick to zoom.
Press in first person to toggle binoculars.
I must keep quiet, and out of sight.
The Professor was here!
Maybe it's vulnerable when it's asleep?
Astral now has the Charming ability!
She's mad, but I'll check out her story.
Head-in-a-box says there's a new type of creature ahead and it can't be captured by my grenade.
I'll try the church.
Press down directional button to crouch.
Press up directional button to stand up.
It's a ghost town.
Need to find some TNT.
Gotta lower the water.
Interactive objects are highlighted in Astral's first person view
Gotta lower the pump.
I have to form a bridge.
I have to stay close and out of sight.
If I could mimic the song.
I need to get to her before she recovers.
Maybe I can use the doors to my own advantage.
Two pieces are missing from the painting.
She wants the stars in the sky?
I think the Teddy Bear dropped something.
Hold and press to cycle torch functionality.
I bet all the clues are hidden in this room
Looks like some light is needed here too
Astral now has the Spectral ability!
They are hurting each other! I coud lure him to the porches.
The building hurt him.
They're weakning each other.
I need to make some smoke.
Astral now has the Poltergeist ability!
Maybe Astral can unblock this?
Hold and press to toggle ammo types.
Invisible ghosts become visible in smoke
Need to find two books.
So 'Wormboy' is some medieval prince.
Hey, it's a ship.
'Dynamite the beast', he said.
I must keep quiet, and out of sight.
Richmond caught the beast before.
Distract the beast to allow Colonel Fortesque to pass with the dynamite!
Got to wake him somehow.
I need to free the mechanic.
Got to shoot the shells and capture the souls.
Some kind of dock.
I'm on some prison island.
Use Astral's first person view () to identify objects that she can manipulate
Who the hell is Frank Agglin: Sounds nasty. She left a rose.
I need that rose.
Astral's Possession ability gives her the power to take control of ghosts
Frank Agglin, wife murderer.
The saddest thing I've ever seen.
Richmond at last!
Richmond must live
He's weakening!
The electricity is regenerating him!
So wormboy is after Astral.
Poltergeists again.
So that's why Hawksmoor needs Astral.