Ghosthunter:Notebook

From SCEE Cambridge Wiki

NOTEBOOK CONTAINS HELPFUL HINTS.

Better check out the basement.

Move Lazarus with the left analog stick.

Position the camera with the right analog stick.

Tap L2 button to re-center the camera.

Press X button to slide down ladders.

Find some back-up power.

Press Triangle button to enter hunting mode.

Press R1 button to fire.

Aim the cursor with the right analog stick.

Press Circle button to return to run around mode.

Better go back to the lab.

Hunt the ghosts in the school.

Shoot the ghost (R1 button) to weaken it, then capture it with the grenade (R2 button).

Press R2 button to throw grenade.

With the Pulse Rifle equipped hold L1 button and press X button to switch torch on/off.

I heard a scream from the attic.

Astral now has the Revenant ability!

Use the left analog stick to fly around.

Hold R1 button to move upwards and R2 button to move downwards.

Hold L1 button and use the right analog stick to select an ability.

Press Triangle button to return to flying mode.

Press X button to perform actions.

Press Circle button to return to Lazarus.

Press Square button to go to first person.

Maybe Astral can help with the broken lift.

If I could lower the lift I could get to the attic.

Hold L1 button and use the right analog stick to select the sniper rifle.

In first person mode(Square button) use the left analog stick to zoom.

Press X button in first person to toggle binoculars.

I must keep quiet, and out of sight.

The Professor was here!

Maybe it's vulnerable when it's asleep?

Astral now has the Charming ability!

She's mad, but I'll check out her story.

Head-in-a-box says there's a new type of creature ahead and it can't be captured by my grenade.

I'll try the church.

Press down directional button to crouch.

Press up directional button to stand up.

It's a ghost town.

Need to find some TNT.

Gotta lower the water.

Interactive objects are highlighted in Astral's first person view Square button

Gotta lower the pump.

I have to form a bridge.

I have to stay close and out of sight.

If I could mimic the song.

I need to get to her before she recovers.

Maybe I can use the doors to my own advantage.

Two pieces are missing from the painting.

She wants the stars in the sky?

I think the Teddy Bear dropped something.

Hold L1 button and press X button to cycle torch functionality.

I bet all the clues are hidden in this room

Looks like some light is needed here too

Astral now has the Spectral ability!

They are hurting each other! I coud lure him to the porches.

The building hurt him.

They're weakning each other.

I need to make some smoke.

Astral now has the Poltergeist ability!

Maybe Astral can unblock this?

Hold L1 button and press X button to toggle ammo types.

Invisible ghosts become visible in smoke

Need to find two books.

So 'Wormboy' is some medieval prince.

Hey, it's a ship.

'Dynamite the beast', he said.

I must keep quiet, and out of sight.

Richmond caught the beast before.

Distract the beast to allow Colonel Fortesque to pass with the dynamite!

Got to wake him somehow.

I need to free the mechanic.

Got to shoot the shells and capture the souls.

Some kind of dock.

I'm on some prison island.

Use Astral's first person view (Square button) to identify objects that she can manipulate

Who the hell is Frank Agglin: Sounds nasty. She left a rose.

I need that rose.

Astral's Possession ability gives her the power to take control of ghosts

Frank Agglin, wife murderer.

The saddest thing I've ever seen.

Richmond at last!

Richmond must live

He's weakening!

The electricity is regenerating him!

So wormboy is after Astral.

Poltergeists again.

So that's why Hawksmoor needs Astral.