Primal:Primal (Original soundtrack score recording): Difference between revisions

From SCEE Cambridge Wiki
primal>Dan's Friend
No edit summary
No edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Primal features a soundtrack which consists of both an Industrial Rock Combat-Soundtrack by 16Volt and the beautifully composed, BAFTA nominated score written by Andrew Barnabas & Paul Arnold, composed by Nic Raine and performed by the City of Prague philharmonic orchestra. The score can currently be purchased from Amazon or other online retailer, whilst the combat soundtrack can be found similarly on the album 16Volt album: ''SuperCoolNothing V2.0''.
{{for|the combat soundtrack|Primal:16Volt Combat Soundtrack}}


'''''Primal (Original soundtrack score recording)'''''<ref>http://www.allmusic.com/album/primal-original-soundtrack-score-recording-mw0000030674</ref> is the official soundtrack for the videogame, [[Primal:Primal|Primal]]. It was composed by Andrew Barnabas & Paul Arnold (otherwise known as Bob & Barn) and was first released online on June 10, 2003.
The score can currently be purchased from Amazon or other online retailer.


==Composition==
The score was written by Andrew Barnabas and Paul Arnold, and was composed in recording sessions by Nic Raine. A 77-piece squad from the City of Prague philharmonic orchestra and 32-part chorus performed the score. The five [[Primal:Oblivion|realms]] of the Primal universe are each represented by a separate musical signature, with common classical influences and soprano vocal solos. Gongs, percussion, low choir and brass were used for [[Primal:Solum|Solum]] and the themes were solely for [[Primal:Herne|Herne]] and Jared. The [[Primal:Aquis|Aquis]] realm contained choirs, woodwinds, high strings and two harps to instil a sense of tranquility - the main theme being for [[Primal:Aino|Aino]]. The dramatic nature of Russian music combined with emotive violin made up the [[Primal:Aetha|Aetha]] soundtrack. The Volca themes were few, but consisted of a combination of Egyptian, Middle Eastern and Far Eastern musical influence - the Alto Flute playing an important role.


==Primal Score==
==Production==
{{Infobox
The creative director of Sony Computer Entertainment Europe stated that "''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonists driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." {{cite}}
|Box title = Primal Score
|image = PrimalSoundtrack.jpg
|imagewidth = 190px
}}
The Primal Score was written by Andrew Barnabas & Paul Arnold.<br />
A 77-piece squad from the City of Prague philharmonic orchestra and 32-part chorus performed the soundtrack itself. Each the five realms of the Primal universe are each represented by a separate musical identity, with common classical influences and even soprano vocal solos.


Andrew Barnabas said about his score: ''When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams.''
Andrew Barnabas said about his score: "When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams." <ref>http://spong.com/press_release/5126/Primal-original-soundtrack-album</ref>
 
Track Listings:


==Tracklisting==
1. Opening Credits<br />
1. Opening Credits<br />
2. Timekeeper<br />
2. Timekeeper<br />
Line 21: Line 18:
4. Love Lost<br />
4. Love Lost<br />
5. Jen Meets Arella<br />
5. Jen Meets Arella<br />
<font COLOR="#CB73BD">6. Raum And Empusa</font><br />
6. Raum And Empusa<br />
<font COLOR="#73CB7D">7. Demon Awakes<br />
7. Demon Awakes<br />
8. Coliseum<br />
8. Coliseum<br />
9. Prince In Chains </font><br />
9. Prince In Chains<br />
<font COLOR="#7381CB">10. World Of Water<br />
10. World Of Water<br />
11. Turbulent Depths<br />
11. Turbulent Depths<br />
12. Kingdom Destroyed<br />
12. Kingdom Destroyed<br />
13. Mad King</font><br />
13. Mad King<br />
<font COLOR="#CB73BD">14. Mountain Of Suffering<br />
14. Mountain Of Suffering<br />
15. Devil's Waltz<br />
15. Devil's Waltz<br />
16. Dark Science<br />
16. Dark Science<br />
17. Helot</font><br />
17. Helot<br />
<font COLOR="#E06767">18. Temple Of Flame<br />
f18. Temple Of Flame<br />
19. Hall Of Gods</font><br />
19. Hall Of Gods<br />
20. Journey's End<br />
20. Journey's End
<br />
==Awards==
Green = Solum Themes.<br />
The score for Primal was nominated for a BAFTA.
Blue = Aquis Themes.<br />
Purple = Aetha Themes.<br />
Red = Volca Themes.<br />
White = Nexus/Mortalis Themes.<br />
 
===Additional Notes===
"''Primal'' was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonissts driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." - Chris Sorell, Creative Director for Sony Computer Entertainment Europe.
 
Each of the realms explored in ''Primal'' have their own theme and musical signature. Gongs, percussion, low choir and brass were used for [[Solum]] and the themes were solely for [[Herne]] and Jared. The [[Aquis]] realm contained choirs, woodwinds, high strings and two harps to instil a sense of tranquility - the main theme being for [[Aino]]. The dramatic nature of Russian music combined with emotive violin made up the [[Aetha]] soundtrack. The Volca themes were few, but consisted of a combination of Egyptian, Middle Eastern and Far Eastern musical influence - the Alto Flute playing an important role.
 
==16Volt Combat Soundtrack==
<br />
Track Listings:
 
* Suffering You (combat soundtrack)
** Written by Eric Powell, John Desalvo and Mike Peoples
* Alkali (combat soundtrack)
** Written by Eric Powell, John Desalvo and Mike Peoples
* Happy Pill (combat soundtrack)
** Written by Eric Powell and Mike Peoples
* Blessed
* At The End (closing credits)
** Written by Eric Powell and Krayge Tyler
* Moutheater (menu screen)
** Written by Eric Powell and Mike Peoples
* And I Go (combat soundtrack)
* Everyday Everything (combat soundtrack)
** Written by Eric Powell and Mike Peoples
* Keep Sleeping (combat soundtrack)
* Plastic Blue
** Written by Eric Powell


==Trivia==
==Trivia==
*16Volt had a cameo appearance in ''Primal''. They played in a club in the opening cut scene.
*'''Dark Science''' contains elements of Strauss' Blue Danube for a somewhat off-key dreamy dance sequence.
*'''Dark Science''' contains elements of Strauss' Blue Danube for a somewhat off-key dreamy dance sequence!


{{PrimalUniverse}}
==References==
<references/>
==Navigation==
{{Primal}}
[[Category:Soundtracks]]

Latest revision as of 20:16, 1 July 2023

For the combat soundtrack, see Primal:16Volt Combat Soundtrack.

Primal (Original soundtrack score recording)[1] is the official soundtrack for the videogame, Primal. It was composed by Andrew Barnabas & Paul Arnold (otherwise known as Bob & Barn) and was first released online on June 10, 2003. The score can currently be purchased from Amazon or other online retailer.

Composition

The score was written by Andrew Barnabas and Paul Arnold, and was composed in recording sessions by Nic Raine. A 77-piece squad from the City of Prague philharmonic orchestra and 32-part chorus performed the score. The five realms of the Primal universe are each represented by a separate musical signature, with common classical influences and soprano vocal solos. Gongs, percussion, low choir and brass were used for Solum and the themes were solely for Herne and Jared. The Aquis realm contained choirs, woodwinds, high strings and two harps to instil a sense of tranquility - the main theme being for Aino. The dramatic nature of Russian music combined with emotive violin made up the Aetha soundtrack. The Volca themes were few, but consisted of a combination of Egyptian, Middle Eastern and Far Eastern musical influence - the Alto Flute playing an important role.

Production

The creative director of Sony Computer Entertainment Europe stated that "Primal was an ambitious concept from Day One; an expansive story driven game presenting four unique Demonic Worlds, a host of original characters, and with an unlikely pair of protagonists driving the experience. The technical and visual challenges facing us were huge, but an equally crucial component in bringing our characters and story to life was the soundtrack." .

Andrew Barnabas said about his score: "When we were first asked to compose the music to such a dark gothic fantasy, we never thought we would get the go-ahead - or the budgets - to write what has effectively turned into a full-scale movie score. Videogames have finally come of age in musical terms. Eat your heart out John Williams." [2]

Tracklisting

1. Opening Credits
2. Timekeeper
3. Arella's Theme
4. Love Lost
5. Jen Meets Arella
6. Raum And Empusa
7. Demon Awakes
8. Coliseum
9. Prince In Chains
10. World Of Water
11. Turbulent Depths
12. Kingdom Destroyed
13. Mad King
14. Mountain Of Suffering
15. Devil's Waltz
16. Dark Science
17. Helot
f18. Temple Of Flame
19. Hall Of Gods
20. Journey's End

Awards

The score for Primal was nominated for a BAFTA.

Trivia

  • Dark Science contains elements of Strauss' Blue Danube for a somewhat off-key dreamy dance sequence.

References

Navigation